The Fate Game's
Item List and Buying Info

This is the page with the details about the GOODIES or why anyone would
bother with the pts system.

Pts. are the writer's version of Gil. They can be cashed in during buying sprees
to stock up on items, modify weapons, create character effects and get the big ticket items.

Buying Sprees or Shopping Trips
A shopping trip is the written in part of the text when the cashed in pts
grant the status changes in characters.
They can only occur if they flow with the plot. A shopping trip can't happen if
it takes away from a mission or is not logically something that would
occur at that point in the plot.
So Know your score and think about what you want to buy. You may want
to have an item in mind that you're working for as it could stop you from splurging.
Whatever the case make sure you tell the next writer when you're ready to go shopping.

Buying Rules
1. There is no such thing as credit. No cash, no sale.
2. Observe the limits when purchasing.


Weapons

~Add another materia slot to your current weapon: 5 pts.
~If you wish to purchase a bracelet or accessory with materia slots, instead
of adding slots to your current weapon, the cost is based upon the number
of slots on the item-- with additional cost if it has a status effect feature.

~Exchange your weapon for one that does more damage: 7-10 pts.
-varies with the amount the damgae ratio increases



Materia

~Independant materia: 2 pts
~Command materia: 2-5 pts
-varies amongst stores
~Spell materia: 5-10 pts
-depends on the rarity of the materia type
~Summon materia: 10-15 pts
-depends on the MP cost of the summon
~Leveling up materia: 2-10 pts
-depends on previous level
~Trading materia with another character: Conditional
-Work out the cost between the two of you.


Items

~Antidotes & Other Status Removers: 2 pts
~Potion: 2 pts
~Ether: 2 pts
~Pheonix Down: 3 pts
~Hi-Potion: 3 pts
~Mega Elixir: 2 for 7 pts
~X Potion: 2 for 7 pts
~Tent: 7 pts
~Full Life: 10 pts
~Luck sources: 2 pts
~Mystile: 7 pts


Other (The Fun Stuff)

~Swap positions in the queue: Conditional
-work it out with the person you're swapping with
~Double-write: Conditional
-if you so desire to direct two parts in a row. Usually
it has to do with developing a certain plot line.
~Cameos: Free
~Create original spell materia: 15 pts
~Bring in another writer: 20 pts
~Create own summons materia: 25 pts
~Create original enemy skill: 10 pts
~Create original Command materia: 15 pts
~Create a new avatar or character for your team: 20 pts
~Bring in a pre-existing fictional character as a team member: 35 pts
~Design your own weapon with 5 materia slots included: 40 pts.
~Raising your Limit break to the next level: 12 pts


Acts of Vengeance

~Free: Cameo Vengeance
-Kill a cameo character in your part/use them as a "boss" character.

~15 pts: Character Vengeance
-Take any main character in FF:F and kill them in a side-story

~30 pts: Impro Vengeance
-Make it open season on any Impro character
-Costs more than a regular character vengeance for the 20 pts
travel expense to bring them to FF:F.

~50 pts: Heartless Angel (aka Vengeful Death Scenes)
-Kill off a Fated character in the story...any way you like.
-The revivial of the character is conditional.
-30 pts additional charge for writer's avatars*
*10 pts Full Life,
20 pts reinstatement fee
*This is given to the writer or the team that the avatar belonged to.
They may chose to use it to bring the avatar back or to create a
new one.


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