Each player is supposed to have a set of 25 runes to play, but you can use random numbers from 1-25 and look them up on the provided table.
Note 1: Players get as much time to think between runes as they want.
Note 2: Ties are certainly possible.
The score for a rune combination is given by two things:
Runes | ||||||||
---|---|---|---|---|---|---|---|---|
Rune Number | Rune Name | Rune Image | Light/Dark/Grey | Translated Name | Meaning | Value in Beginning | Value in Middle | Value in End |
1 | Feoh | Light | Cattle | Wealth | 2 | 2 | 1 | |
2 | Ur | Dark | Auroch | Challenge | 3 | 2 | -2 | |
3 | Thorn | Gray | Thorn | Caution | 2 | 0 | 2 | |
4 | Ansur | Dark | Mouth | Knowledge | -2 | 3 | 5 | |
5 | Rad | Gray | Riding | Communication | 1 | 3 | 2 | |
6 | Ken | Gray | Torch | Dangerous Knowledge | 3 | -1 | -3 | |
7 | Geofu | Light | Gift | Partnership | 1 | 1 | 2 | |
8 | Wynn | Light | Joy | Joy | 4 | 3 | 3 | |
9 | Hagall | Dark | Hail | Obstruction | 0 | 2 | -2 | |
10 | Nied | Dark | Need | Need | 1 | -1 | -1 | |
11 | Is | Dark | Ice | Stasis | 0 | 0 | 0 | |
12 | Jara | Gray | Harvest | Reckoning | 1 | 2 | 4 | |
13 | Yr | Gray | Yew | Mystical Power | 2 | 2 | 2 | |
14 | Peorth | Dark | ? | Hidden Knowledge | 3 | 2 | 4 | |
15 | Eolh | Light | ? | Protection | 2 | 1 | 2 | |
16 | Sigel | Light | Sun | Vitality | 2 | 3 | 1 | |
17 | Tyr | Dark | Tyr | Conflict | 4 | 3 | 4 | |
18 | Beorc | Light | Birch | Fertility | 2 | 1 | 1 | |
19 | Eoh | Gray | Horse | Journey | 2 | 3 | 1 | |
20 | Mann | Gray | Man | The Self and the World | 2 | 3 | 2 | |
21 | Lagu | Dark | Water | Intuition | 4 | 2 | 5 | |
22 | Ing | Light | Fertility | Completion | -3 | 0 | 3 | |
23 | Daeg | Light | Day | Breakthrough | 3 | 2 | 0 | |
24 | Othel | Gray | Home | Possessions and Obligations | 0 | 1 | 3 | |
25/0 | Wyrd | Wyrd | Fate | Fate | 0 | 6/0 | 0 |
Wyrd is not Light, Dark or Gray. It's like a joker. It scores 6 when used in your combination, but 0 used in an opponent's combination.
Wyrd
These combinations are in specific order:
For example: Light, Gray, Light would get a Light-Gray +2 bonus and a Gray-Light +2 bonus. However, Light-Light-Gray would only get one +2 Light-Gray bonus.
These combinations are in no particular order, with some scores already pre-calculated:
If the six runes chosen are (any order or combination) Feoh, Ur, Thorn, Ansur, Rad, Ken, both players win.
Ing -3 0 3 L Geofu 1 1 2 L Peorth 3 2 4 D Is 0 0 0 D Hagall 0 2 -2 D Mann 2 3 2 G Peorth 3 2 4 D Eoh 2 3 1 G Lagu 4 2 5 D Thorn 2 0 2 G Mann 2 3 2 G Wyrd 0 6 0 W